namespace Gameplay.PVE
{
    public class DisarmAction : SpecialActionBase
    {
        public override void Start(AddControlArg arg)
        {
            base.Start(arg);
            unit.Data.isDisarm = true;
            unit.Transmit(ETransmitType.Disarm);
        }

        public override void Free()
        {
            unit.Transmit(ETransmitType.RemoveDisarm);
            base.Free();
        }
    }
}